// Initialisation de la scène, de la caméra et du rendu
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
const canvasContainer = document.getElementById(‘canvas-container’);
renderer.setSize(canvasContainer.clientWidth, canvasContainer.clientHeight);
canvasContainer.appendChild(renderer.domElement);
// Création d’un cube simple
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x0077ff });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
// Animation pour faire tourner le cube
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
// Gestion de la redimension de la fenêtre
window.addEventListener(‘resize’, () => {
const width = canvasContainer.clientWidth;
const height = canvasContainer.clientHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
});